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Devlog
🎮 Devlog — First NPC Added + New Dialogue System!
March 26, 2026
by
PixelNova
Hey everyone! This week marks a pretty exciting milestone for the project: I finally added the first NPC to the game. Until now, the world felt a bit empty, so introducing a character you can actually...
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🌐 Web Version Now Available!
March 24, 2026
by
PixelNova
Great news! You can now play the game directly in your browser . No downloads, no setup — just click and jump right in. This new Web Build (HTML5) is based on the latest alpha version and includes a...
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🛠️ Devlog — Alpha 0.2 is now playable!
March 24, 2026
by
PixelNova
Hey everyone! Time for another update on the project — and this one comes with a fresh new build you can already try out: Alpha 0.2 . ✨ UI Feedback Improvements I’ve spent some time polishing th...
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🧪 Devlog – New Potion Item & Animated Heart Health Bar
March 23, 2026
by
PixelNova
Hey everyone! Today I’m excited to share two new features that bring a lot more life to the game: a usable healing potion and a fully animated heart-based health bar . ❤️ New Heart Health Bar Th...
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📢 Devlog Post – Deepfall Alpha 0.1 is now playable!
March 22, 2026
by
PixelNova
1
Deepfall – Alpha 0.1 is now live! This is the very first playable version of the game, and even though it’s still early, you can already try the core systems: Basic movement and dash Primary attac...
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Deepfall
March 21, 2026
by
PixelNova
1
Hey everyone! This is my very first devlog for the project, so I wanted to take a moment to introduce what I’m building and where things are heading. I’ve been working on a top‑down action game...
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